
Madness Bar
Serve drinks. Lose your mind. One shot at a time.
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💫 Welcome to the Madness
In this neon-drenched dive bar, you’re not just serving cocktails —
you’re mixing memories, hallucinations, and other people’s sins.
Every guest brings a new story, a new recipe, and another crack in your sanity.
Cowboys, witches, rats that talk back — they all have something for you.
Or maybe you have something for them.
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🎮 Gameplay
• Mix bizarre ingredients under pressure — fail and black out
• Talk to unhinged customers in absurd, stylish dialogues
• Experience hallucinations that twist the screen, sound, and space
• Discover the diary that reveals who you really are
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🧠 Controls
W / A / S / D — Move
E — Interact/ Grab
G — Continue dialogue
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🧩 Team “Madness Bar”
🎨 AnnLavrend — Art, Team Lead, Visuals, Story
🔳 Michael Papushin — 3D Art
💻 Kekyr — Programming
🧠 sick machine — Narrative, Music, Testing, Page Design
📞 DrDoomer666 — Sound Design, Music, Testing
Created in 72 hours — fueled by coffee, chaos, and Tarantino’s ghost.
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🍹 What’s Next
We’re planning to expand the game after the jam:
• Real dialogue branches
• Add different endings
• Introduce some new quests
• Add new characters and a couple of locations
• New mechanics
• A full ending that reveals the truth behind the madness
If you liked the game — leave a comment, we’d love to hear from you ;)
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 3.0 out of 5 stars (1 total ratings) |
| Authors | Kekyr, sick machine, DrDoomer666, AnnLavrend, Michael_Papushin |
| Genre | Interactive Fiction |
| Made with | Unity |
| Tags | Ludum Dare 58 |
| Links | Ludum Dare |





Comments
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The artwork is absolutely amazing, but level design was honestly a bit off to me — meshes were too close together, and that unfortunately made moving around difficult and a bit irritating.